Read a detailed description, strategy and history of the scheme here: worms2d.info page
- Download the One Of Everything scheme:
Players are given two similar schemes to choose from, which differ only in that one has glitches enabled (original) and the other disabled (modified):
Mode: Best of 5 (up to 3 wins) \ 8 worms per player
Map: Any open island map
Rules: No rules
End of season: October 29
Disconnection rules for the One of Everything scheme:
Disconnection during a league match is always bad, especially in schemes with anti-stockpiling enabled, so try to avoid such cases, but if it does happen, then try to peacefully resolve this problem by mutual agreement, and our drafted rules can help you in this.
Before you read the alternative methods, please note that they have one small disadvantage - both players will know exactly the remaining arsenal of each other at the time they resume the game, and they are more time consuming, but if both players are ready for it - then go for it .
Open a replay and write down / memorize the weapons you used before the disconnect and play one "technical" round in which everyone should simply "dropped" all the weapons used, thereby bringing their arsenal to the state it was in before the disconnect. Then surrender and start the correct round by continuing the match.
Open the replay and write down / memorize the weapon you used before the disconnect and start playing, pretending that you don't have this weapon. If you make a mistake and use the weapon again, you lose the round. Or start playing again with the consent of both players.